Human-computer interaction
Resource Information
The concept Human-computer interaction represents the subject, aboutness, idea or notion of resources found in Mid-Continent Public Library.
The Resource
Human-computer interaction
Resource Information
The concept Human-computer interaction represents the subject, aboutness, idea or notion of resources found in Mid-Continent Public Library.
- Label
- Human-computer interaction
170 Items that share the Concept Human-computer interaction
Context
Context of Human-computer interactionSubject of
No resources found
No enriched resources found
- When search meets web usability
- 101 UX principles : a definitive design guide
- A practical introduction to human-in-the-loop cyber-physical systems
- About face 3 : the essentials of interaction design
- Accessibility for everyone
- Adventures in experience design : activities for beginners
- Alone together : why we expect more from technology and less from each other
- Ambient computing : how invisible hardware, self-starting apps, and nonstop surveillance reshape our public and private lives
- Analyzing the social web
- Augmented reality : an emerging technologies guide to AR
- Beyond the usability lab : conducting large-scale online user experience studies
- Big mind : how collective intelligence can change our world
- Bottlenecks : aligning UX design with user psychology
- Braden Allenby
- Brave NUI world : designing natural user interfaces for touch and gesture
- Building touch interfaces with HTML5 : speed up your site and create amazing user experiences
- Chatbots for eCommerce : learn how to build a virtual shopping assistant
- Computers as theatre
- Computers at Work
- Conceptual design for interactive systems : designing for performance and user experience
- Conducting competitive analysis
- Content strategy for mobile
- Conversational design
- Coverbal synchrony in human-machine interaction
- Creation of a conscious robot : mirror-image cognition and self-awareness
- Cross-cultural human-computer interaction and user experience design : a semiotic perspective
- Crowdsourcing : one step beyond
- Design for care : innovating health care experience
- Design for software : a playbook for developers
- Designing UX, Forms
- Designing better UX.
- Designing bots : creating conversational experiences
- Designing connected products : UX for the consumer Internet of things
- Designing effective interfaces
- Designing for behavior change : applying psychology and behavioral economics
- Designing for emerging technologies : UX for genomics, robotics, and the internet of things
- Designing for interaction : creating innovative applications and devices
- Designing for interaction : creating smart applications and clever devices
- Designing for mixed reality : blending data, AR, and the physical world
- Designing interfaces
- Designing mobile interfaces
- Designing multi-device experiences : an ecosystem approach to user experiences across devices
- Designing social interfaces : principles, patterns, and practices for improving the user experience
- Designing the user experience of game development tools
- Designing virtual worlds
- Determining the right model for your experience
- Digital Side Effects : When Computers Think For Us
- Digital today, cognitive tomorrow : digital is not the destination : rather, it is laying the foundation for a more profound transformation to come
- Emotion-oriented systems
- Engineering software for accessibility
- Essential mobile interaction design : perfecting interface design in mobile apps
- Experience required : how to become a UX leader regardless of your role
- Eye tracking in user experience design
- Giving your users a light identity in your experience
- Going offline
- HCI beyond the GUI : design for haptic, speech, olfactory and other nontraditional interfaces
- HCI models, theories, and frameworks : toward a multidisciplinary science
- Helping Your Fingers Do More on Touchscreens
- How to compete in the age of artificial intelligence : implementing a collaborative human-machine strategy for your business
- How to conduct user research : UX for beginners
- How to design with data
- Humility is the new smart : rethinking human excellence in the smart machine age
- In our own image : savior or destroyer? : the history and future of artificial intelligence
- Inclusive design patterns : coding accessibility into web design
- Institutionalization of UX : a step-by-step guide to a user experience practice
- Intelligent wearable interfaces
- Interaction design : beyond human-computer interaction
- Interaction design : beyond human-computer interaction.
- Interactive displays : natural human-interface technologies
- Irresistible apps : motivational design patterns for apps, games, and web-based communities
- It's our research : getting stakeholder buy-in for user experience research projects
- Lean UX : applying lean principles to improve user experience
- Leap Motion development essentials
- Learn JavaFX 8 : building user experience and interfaces with Java 8
- Learning web component development : discover the potential of web components using PolymerJS, Mozilla Brick, Bosonic, and ReactJS
- Learning web-based virtual reality : build and deploy web-based virtual reality technology
- Look Here To Log In
- Love + sex with robots : [the evolution of human-robot relations]
- Love + sex with robots : the evolution of human-robot relations
- Make-- wearable electronics
- Making sense of space : the design and experience of virtual spaces as a tool for communication
- Making sense of space : the design and experience of virtual spaces as a tool for communication
- Man-Machine
- Mastering Leap Motion : design robust and responsive Leap Motion applications for real-world use
- Microinteractions
- Microinteractions
- Mobile technology for children : designing for interaction and learning
- Mobile user experience : patterns to make sense of it all
- Moderating usability tests : principles and practice for interacting
- Modern Marvels, Video Games - Behind the Fun
- Modular design frameworks : a projects-based guide for UI/UX designers
- More Realistic Virtual Reality Can Reduce Motion Sickness
- Moyers & Company : Being Alone Together
- Multimodal signal processing : theory and applications for human-computer interaction
- Observing the user experience : a practitioner's guide to user research
- Observing the user experience : a practitioner's guide to user research
- OpenNI cookbook
- Our final invention : artificial intelligence and the end of the human era
- Pair design : better together
- Persuasive technology : using computers to change what we think and do
- Product design for the web : principles of designing & releasing web products
- Prototyping augmented reality
- Prototyping for designers : designing the best digital and physical products
- Prototyping for physical and digital products
- Radical simplicity : transforming computers into me-centric appliances
- Real world active learning : applications and strategies for human-in-the-loop machine learning
- Refining design for business : using analytics, marketing, and technology to inform customer-centric design
- Remote research : real users, real time, real research
- Researching UX : analytics
- Researching UX : user research
- Scenario-focused engineering : a toolbox for innovation and customer-centricity
- Search : how the data explosion makes us smarter
- Search : how the data explosion makes us smarter
- Shape It Up : Virtual Pottery
- Shaping Web usability : interaction design in context
- Smart things : ubiquitous computing user experience design
- Social Media May Help Your Job Hunt : Job Club
- Social engineering : the art of human hacking
- Solomon's code : humanity in a world of thinking machines
- Successful user experience : strategies and roadmaps
- Superminds : the surprising power of people and computers thinking together
- TEDTalks : George Dyson - Stories from the Birth of the Computer
- TEDTalks : Lisa Harouni - A Primer on 3-D Printing
- TEDTalks : Rodney Brooks - How Robots Will Invade Our Lives
- TEDTalks : Shyam Sankar - The Rise of Human/Computer Cooperation
- Text entry systems : mobility, accessibility, universality
- The Internet as material : empowering the next phase of connected hardware innovation
- The UX book : process and guidelines for ensuring a quality user experience
- The UX five-second rules : guidelines for user experience design's simplest testing technique
- The creativity code : art and innovation in the age of AI
- The design of future things
- The elements of user experience : user-centered design for the Web
- The elements of user experience : user-centered design for the Web and beyond
- The four-dimensional human : ways of being in the digital world
- The humane interface : new directions for designing interactive systems
- The inmates are running the asylum
- The joy of UX : user experience and interactive design for developers
- The man who lied to his laptop : what machines teach us about human relationships
- The mobile wave : how mobile intelligence will change everything
- The sentient machine : the coming age of artificial intelligence
- The tools of sharing and how they function as design patterns
- The user experience team of one : a research and design survival guide
- There's not an app for that : mobile user experience design for life
- Thoughts on interaction design : a collection of reflections
- Thoughts on interaction design : a collection of reflections
- Touche : Making Objects Touch-Sensitive
- Turning Your World Into A Touch Screen
- UX design process.
- UX for beginners
- UX for dummies
- UX for dummies
- UX fundamentals for non-UX professionals : user experience principles for managers, writers, designers, and developers
- UX optimization : combining behavioral UX and usability testing data to optimize websites
- UX strategy : how to devise innovative digital products that people want
- Undercover user experience : learn how to do great UX work with tiny budgets, no time, and limited support
- Understanding mobile human-computer interaction
- Understanding virtual reality : interface, application, and design
- Understanding your users : a practical guide to user research methods
- Universal UX design : building multicultural user experience
- Usability in government systems user experience design for citizens and public servants
- Usability testing essentials : ready, set-- test
- Usable usability : simple steps for making stuff better
- User experience design for the Internet of Things
- User experience in the age of sustainability : a practitioner's blueprint
- User experience practical techniques, Volume 2
- User experience re-mastered : your guide to getting the right design
- Visual usability : principles and practices for designing digital applications
- Voice application development for Android
- Voice user interface design
- What are conversational bots? : an introduction to and overview of AI-driven chatbots
Embed
Settings
Select options that apply then copy and paste the RDF/HTML data fragment to include in your application
Embed this data in a secure (HTTPS) page:
Layout options:
Include data citation:
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.mymcpl.org/resource/lTtplo8ncWM/" typeof="CategoryCode http://bibfra.me/vocab/lite/Concept"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.mymcpl.org/resource/lTtplo8ncWM/">Human-computer interaction</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.mymcpl.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.mymcpl.org/">Mid-Continent Public Library</a></span></span></span></span></div>
Note: Adjust the width and height settings defined in the RDF/HTML code fragment to best match your requirements
Preview
Cite Data - Experimental
Data Citation of the Concept Human-computer interaction
Copy and paste the following RDF/HTML data fragment to cite this resource
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.mymcpl.org/resource/lTtplo8ncWM/" typeof="CategoryCode http://bibfra.me/vocab/lite/Concept"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.mymcpl.org/resource/lTtplo8ncWM/">Human-computer interaction</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.mymcpl.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.mymcpl.org/">Mid-Continent Public Library</a></span></span></span></span></div>